When do you world-build? How deep do you go?

A good answer lies in AVATAR

Each world is a function of a side of the argument, and the worlds are developed to represent those arguments.

The worlds are functions of the change you're trying to deliver.

For example, think of the New World as designed specifically to turn the character journeying through it to the other side.

That takes the randomness out; it gives you something tangible to base the world on.

Purchase the 2100+ stage Hero's Journey And Transformation Through A New World / State at http://www.kalbashir.com

No comments:

Post a Comment